A top-down action roguelite only works when combat feels sharp, rooms feel connected, and every run asks you to trade power for risk. Godot 4 has the tools for that, but most tutorials stop before those systems fit together into a game someone else can open and play.
We just published a comprehensive 10-hour course on the freeCodeCamp.org YouTube channel that will teach you how to build a complete top-down action roguelite in Godot 4.7.2, from an empty project to an exported game. This course is taught by Omar Zaki, creator of Coding Quests, and most lessons include a Your Turn section where you build the next piece yourself before you see the solution.
Watch the full course on the freeCodeCamp.org YouTube channel (10-hour watch).
I'm a teacher and developer with freeCodeCamp.org. I run the freeCodeCamp.org YouTube channel.
Source: freeCodeCamp News — Read the full article on the original site ↗
