Reconstructing high-fidelity LiDAR simulation scenes from real-world driving logs is essential for cost-effective safety validation of autonomous driving systems. While simulators based on Neural Radiance Fields (NeRF) achieve realistic scene reconstruction, their large-scale adoption is limited by slow rendering speeds.
Recent 3D Gaussian splatting (3DGS) approaches have improved rendering efficiency through explicit primitive representation and differentiable rasterization. However, existing 3DGS-based methods remain largely restricted to rigid vehicles and produce redundant primitives through unconstrained densification.
To address these limitations, we propose URL-Sim, a unified and regulated dynamic LiDAR simulation framework. URL-Sim constructs a dynamic Gaussian scene graph that decouples the modeling of traffic participants, including vehicles, pedestrians, and cyclists, enabling accurate reconstruction of heterogeneous dynamic objects within a single framework.
It further introduces a regulated Gaussian densification strategy that ranks primitives with multi-dimensional importance scores and allocates Gaussians to the most critical regions while keeping the total primitive count bounded. Experiments on the Waymo and KITTI-360 datasets demonstrate that URL-Sim achieves higher quantitative accuracy and visual quality than existing baselines under comparable primitive budgets, and accurately recovers the geometry and poses of diverse dynamic traffic participants.
Source: arXiv cs.CV (Vision) — Read the full article on the original site ↗
